Hello everyone, and welcome to my game writing blog!
I’ve been involved in writing for videogames, directly or as a manager, for a good nine years now. As a result, I have a lot of, shall we say, professional opinions about videogame writing and storytelling. As you can guess, this is what I’ll do right here.
I’m starting this blog for a number of reasons:
Game writing as a professional discipline is still uncharted territory.
My esteemed former colleague, Richard Dansky, has written a number of informative and entertaining posts for the UbiBlog, but the field is still sorely lacking an online presence. It often gets confused with game journalism, which doesn’t help its cause.
Another issue with game writing as a discipline is that we as an industry still don’t understand it very well. A lot of the professional writers, as talented as they are, come to the field with a traditional background and often find themselves at odds with writing for interactive entertainment.
I want to share my hard-earned wisdom.
There’s still a lot of misconceptions about what makes a great game story. For starters, what sounds like a fantastic story on paper might turn out to be crap when applied to an interactive medium. (I’m looking at you, Halo 2.) How can we elevate the art of writing games as a whole? The only way I know how is to share and discuss with fellow game professionals.
I want to network with fellow game writers and videogame professionals.
You guys are out there. Give me a shout! Let’s talk shop together. There’s no better way to learn than to exchange ideas and share our experience, and goodness knows I have a lot to learn.
I love writing about games and making them.
That’s my main reason, but it doesn’t sound as cool as the others, I guess!