One Blue Pixel

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A Total War Saga: Troy Game Writing

  • Project:
    A Total War Saga: Troy
  • Client:
    Creative Assembly Sofia
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Robot Revolt Narrative Design

  • Project:
    Robot Revolt
  • Client:
    Infinity Game Park
Need For Speed Payback
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Need For Speed Payback Game Writing

  • Project:
    Need For Speed Payback
  • Client:
    Electronic Arts
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Eon Altar Game Writing

  • Project:
    Eon Altar
  • Client:
    Flying Helmet Games
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Monkey King Escape Game Writing

  • Client:
    Ubisoft
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Celestials: Eternian Chronicle Game Writing

  • Project:
    Celestials: Eternian Chronicle
  • Client:
    Noobyisland
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Unreleased project Game Production

  • Project:
    Unreleased project
  • Client:
    BioWare
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Splinter Cell: Conviction Game Production

  • Project:
    Splinter Cell: Conviction
  • Client:
    Ubisoft
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Splinter Cell Double Agent Game Production

  • Project:
    Splinter Cell Double Agent
  • Client:
    Ubisoft
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Ghost Recon 2 Game Production

  • Project:
    Ghost Recon 2
  • Client:
    Ubisoft
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Splinter Cell: Pandora Tomorrow Level Design

  • Project:
    Splinter Cell: Pandora Tomorrow
  • Client:
    Ubisoft

One blue pixel in a sea of gray. A lone human survivor trapped by a zombie horde? A human outpost on an ice planet? Our own world, floating in the void? From the caves of Lascaux to the Xbox One, stories happen when we infuse information with emotional meaning.

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