Sam Fisher is back.
TOM CLANCY’S SPLINTER CELL: PANDORA TOMORROW is the sequel to the critically-acclaimed stealth game. It was my first videogame development project, and to this day one of the toughest professional challenges of my career. I was hired as a junior level designer with no prior experience, and on a game that’s notorious for its tough level design, no less.
Within two months, I had gone from training to tackling my very own map, the Paris subway. Pandora Tomorrow taught me everything I needed to know to become a game producer: how to create compelling gameplay; how story, art, design, and programming come together into a game; and that the only way to survive this industry is through the enduring friendships forged in the depths of crunch time.