Splinter Cell: Pandora Tomorrow

Sam Fisher is back.

TOM CLANCY’S SPLINTER CELL: PANDORA TOMORROW is the sequel to the critically-acclaimed stealth game. It was my first videogame development project, and to this day one of the toughest professional challenges of my career. I was hired as a junior level designer with no prior experience, and on a game that’s notorious for its tough level design, no less.

Within two months, I had gone from training to tackling my very own map, the Paris subway. Pandora Tomorrow taught me everything I needed to know to become a game producer: how to create compelling gameplay; how story, art, design, and programming come together into a game; and that the only way to survive this industry is through the enduring friendships forged in the depths of crunch time.

 

I'm a Canadian video game narrative writer, designer, and copywriter with AAA experience as a producer for EA BioWare and Ubisoft.
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