Splinter Cell: Conviction

A whole new Sam Fisher.

In 2006, I joined Ubisoft’s prestigious Montreal studio to work on the fifth installment in the critically-acclaimed Splinter Cell franchise: TOM CLANCY’S SPLINTER CELL: CONVICTION. Hoping to join the “Dream Team” that had brought Splinter Cell: Chaos Theory to life, I forewent a promotion in Shanghai for a senior associate producer position in Montreal.

Conviction‘s production was a tough, troubled one. Our ambitions were insanely high, yet we had a hard time meeting the expectations of Ubisoft’s upper management. After I left Ubisoft for BioWare in early 2007, the game went through additional iterations before the team finally nailed down the gameplay, and the title was released to critical acclaim.

I'm a Canadian video game narrative writer, designer, and copywriter with AAA experience as a producer for EA BioWare and Ubisoft.
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  1. Irv

    Hi, could you share any info on the original plot for this game in contrast to the released version?
    Thank you

    • Hi,

      It’s been quite a while and I’m not very familiar with the final game… However, many elements of the plot were retained in the release version, including Sam Fisher investigating his daughter’s death and the first level taking place in Malta.

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