Ghost Recon 2

The Ghosts are back.

TOM CLANCY’S GHOST RECON 2 was my first stint in AAA videogame production. I was associate producer for the PS2 version, then producer for the port to GameCube. Despite the lukewarm critical reception, these two games are the most profitable of my career.

The PlayStation 2 version was much more than a port of the XBOX version, developed at Red Storm. Instead, the Shanghai team had to create an entirely new game from scratch, story included. We pulled it off–barely. I worked closely with William Trotter, our game writer, and learned tons about the specific needs of game writing.

I'm a Canadian video game narrative writer, designer, and copywriter with AAA experience as a producer for EA BioWare and Ubisoft.
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