My name is Daniel Roy, and I write game stories.
I’m an expert in AAA game storytelling and narrative writing, and my latest published game is EA Ghost’s Need For Speed Payback. Previously, I was a AAA producer for Ubisoft and EA BioWare, and my production credits include Tom Clancy’s Splinter Cell Double Agent and Tom Clancy’s Ghost Recon 2.
I know game development inside and out.
As both a narrative game writer and former producer, I know that developers play a balancing act with art, design, programming and story. I excel within the constraints of game production: I know what it is to manage a game development cycle, and I’m here to help. I can work with your team to create a narrative that will not only support, but elevate the ambitions of your team.
As a location-independent professional, I enjoy the freedom to work from anywhere in the world. I have the tools and skill set to work remotely, but I am open to periods of on-site collaboration as dictated by project needs. Originally from Montreal, Canada, I’ve visited forty-one countries and lived in six. I’m currently based in Seoul, South Korea.
I’m a professional writer.
Writing is my full-time job. In addition to writing game narratives, I’m also versed in the following:
- Fiction Writing
- Copywriting & Copy Editing
- Marketing and Ad Copy
- Web Copywriting & SEO
- French-English Translation
Whether you’re creating your own mobile game alone in the comfort of your garage, or you’re leading a AAA, multi-million-dollar production, I can help make your story shine and add that “wow” missing from your narrative design.
My rates are competitive and come with a guaranteed bang for your buck. Hit me up! Let’s create something your players will remember!